About This GameYou play a pre-historic caveman, your ultimate objective... to survive! Explore a massive seamless open world, forage for food, hunt animals, and use the complex, realistic crafting system to build new, better and stronger items. Work together with other players to form a community, form a village, and to cooperate and grow as a group! Vantage is a game I have been working on for many years now, and it is the game I have always wanted to play. Since it didn't exist, I decided to create it! So I hope you enjoy playing it as much as I enjoy creating it!Some examples of what you can do in the game: - Craft a large number of objects to help you survive. Everything from sharp stones, to campfires so you don't freeze at night, to primitive huts to live in! - Find wild plants, take their seeds and plant crops to become more self-sustaining. - Create some clothes to keep yourself warm and well protected by skinning dead animals and tanning the hides by going through a realistic primitive leather working process. - And much, much more! Realistic and complex crafting system - Vantage has a in-depth, well researched crafting system using the actual items you need to craft items in the real world. For example, if you wish to build a fire using a hand drill, you need to find the right stick to use as a spindle, create a piece of hearth wood, and forage for some tinder. Then if you are skillful enough, you can make your fire! Hardcore survival / player customization - Make sure you forage for that food or grow some crops, for when you die, your character is gone! But don't despair, when your characters die they earn "player points" you can use to re-customize you next character by buying starting items and boosting your starting skills so you can try anew! Skill-based character progression with many professions - You can try to specialize in one of the many professions, or try to master them all! Some examples are hunting, fishing, leatherworking and farming. You can also become a master bone, wood, or stone maker to help other people's professions along. Work together with other players to make items faster and stronger. Interact with every item in the world - No more playing a game where trees and rocks are just fancy artwork! You can harvest wood from every tree, and pick up every rock you see! Custom game engine creating massive seamless randomly generated worlds - The game uses a custom 3D game engine I created called VantEdit. It generates and renders massively sized worlds of any size I choose, and you get to explore them. Walk in a single direction and you will circumnavigate the globe with no loading screens. The game's current development state: What is completed (of course these will be constantly improved and updated): - The Game's engine:( rendering/ seamless world mechanics etc ). I have refined the engine to be a great vessel in which to create the game. I have spent years on it and helps to give the game the feel it needed to have. - Game Play Mechanics: The game play system is fully implemented as intended, has been tested and is fully playable. Again this only means that the core elements have been completed and I am of course working on improving all aspects of the game. This includes UI framework, Crafting, Skills and Item design, etc... - Networking conversion: This took many years, but I am proud to say that the online version of the game is fully stable. The game now also supports offline servers (for playing single-player), and player hosted dedicated servers that can be publicly displayed to all players around the world. - The Game's Editor tools: Though this is not currently available to players yet, the game's editor is designed to add in new crafts, items and skills easily into the game, as I develop the game I add in new skills, new items, and new crafts into the game. Even though I call this a primitive survival game, I plan to continue to add new content to the game constantly! What does this mean? Well at a certain point I will add in archery, more complex farming mechanics, more building types etc... What will be added in the near future: - PvP: Once the game has been sufficiently tested, I will be finishing the PvP aspect of the game. - More server hosting options: Players who wish to host servers will be able to customize their servers to more specific needs and preferences (making hardcore-only servers, etc...) - Access to VantEdit world editor: Players will be able to host servers with their own procedural generated worlds. They will have the ability to create nearly any size world with the ability to change temperatures, land and continent formations, and much more. This functionality will be later in development, most likely after the full launch. What can be improved: - Artwork: Many of the graphics you see in game are my own "programmer art", simple yet useful art I create in a short amount of time. There are works of art done by professionals in the industry as well however. One goal of hopefully getting the game into Early Access is to hire back some of these artists to get the artwork more professional. - Animation system and attachments: Upgrading the animation system to have it so you can customize you character's physical attributes, actually see objects like shoes and hats being worn on a character etc. As well as have more player models and customization. Future Plans for the Game The content I can continue to add will never stop! I will run out of primitive technologies and keep moving forward, one item, craft, or skill at a time. So how far can I go? Will the game's technology get to the Roman Era? Medieval? Industrial Era? Modern Era? The game is a constantly evolving, ever changing universe that you exist in. It just all depends on people like you who I hope like, support, and enjoy the idea behind this game. a09c17d780
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New mechanics:. "Hearth and Home" Content Announced!:
I am happy to finally announce that a new set of content is being worked on which I call "Hearth and Home"! This content will add large houses of many various types to the game. These houses and hovels are also based on specific biomes of the world (desert, tundra, forest etc..) on which they will be easier to build on those areas, and some can *only* be built in those areas also! Unfortunately the artists were not able to send any images for this content at this time, but after the holidays I hope to show you how this content will look in the game. So these images are only reference images. In addition to the houses, there will also be a new, much nicer fire model in the game (replacing my horrible "programmer art" version!) As well as a wood fence you can create around your houses. With this new content I will also be adding a new game mechanic: "item maintenance"! Very slowly over time objects (mostly large objects like houses) will very slowly degrade over time. You will need to acquire some materials to repair and maintain your houses. However, this is not meant to be done done on a real-life daily basis, but more on a weekly or monthly basis. This mechanic makes it so you must maintain your house or village, but also this helps to keep game servers fresh and dynamic for players so areas in the world can be used by other players if the original players move on elsewhere in the world, and abandon their current abodes. So this content will be added in addition to all my other research and development beginning next year as well. I will of course talk about that as well as I begin next year. I will of course most more information and screenshots as I get them. Thanks! And Enjoy! Happy Holidays!. "Hearth and Home" Is Live! [Update EA 1.2.0]: I am happy to announce that "Hearth and Home" if finally live! You can find the Patch Notes, which give a more in-depth description of all the content, here: https://steamcommunity.com/app/342910/discussions/0/1839063537787459904/ This update was an incredible amount of work :) More than I expected, but it was all worth it. Aside from all the large, new buildings, I finally put the permanent terrain deformation into the game which was one of the final game play mechanics I planned to put into the game for a very long time!. There is a full in-game tutorial section describing how the terrain deformation works in the tutorial window. Many new game play elements were added into the game, including pre-placing craft objects, so you can see what they will look like in the world before you craft them. "Infinite" usable resources like snow and mud. And of course dynamic terrain loading and real-time terrain manipulation. Again, this is a large update, and I will working on tweaking the mechanics and making them better. So of course let me know of any suggestions you may have. Its time to build create some amazing villages! Have fun! . Vantage Early Access Update 1.1.4 is Live!: This update hopefully solves several issues with server stability and game performance. And fixes a couple of inventory issues. You can look at the patch notes for more info here: https://steamcommunity.com/app/342910/discussions/0/1698300679778067492/ I also want to let you know that the artists have begun working on the "Hearth and Home" assets! I will give you some sneak previews of the new content as soon as I can! Also, I am finally getting a new computer soon. With this I will hopefully be able to record some good game play videos and tutorials, as well as hopefully do some live streams of the game! I am looking forward to this! . Vantage Early Access Update 1.1.2 is Live!: This update brings many quality of life enhancements including customization key controls, easier to use inventory management operations, some server framework enhancements, and also items fall off trees! With these new server framework updates I will be able to make even more versatile items that change over time which will not affect server performance in any major way. This also improves the server performance as well. I will now be beginning research and development on the next content update soon. What is the new content? Well, I'll let you know a little later ;) https://steamcommunity.com/app/342910/discussions/0/1698300679778067492/. Announcing: Permanent Terrain Deformation for "Hearth and Home"!: I am happy to announce that the initial implementation of permanent terrain deformation in the game will be coming in the "Hearth and Home" content! With this, you can use a "shovel" tool to either raise or lower the terrain in the game. This will allow you to shape your homestead or village land into something more useful and to more accentuate your living area and create flatter farmland. You can also level out the land to place larger structures. Shaping the terrain of course will take some time, and you can only shape it to a certain angle (you cannot build "spikey" mountains, and cannot dig down to the depths of hell ;) ). However, you will be able to create some very nice layouts for your new hovels in the next update! When this releases in the update, please keep in mind this is only the first iteration of the terrain deformation mechanics. Implementing this was very complex and I will continue to develop it. But I really want people to start playing around with it! With this finally completed, after a little bit of cleanup work on the terrain deformation code, the last step is the actual implementation of the houses! Each house has a unique way of being built, some with their own unique resources that needed to be harvested (snow for an igloo for example). So I will be working on these next. I am working as quick as I can to get this content out, but there is a lot of work to it :) Stay tuned!. Vantage Early Access Update 1.0.11 is Live!: This update has a little everything! Content! Optimizations! and of course bug fixes! Two new tools were added to make your crafting easier, also some server optimizations and much more! You can read the patch notes on the Steam forums. Enjoy!
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