About This GameThe Glargaz solar system was the perfect place to build new worlds for settlers and expand the empire, until the attacks began. Being new settlements the planets defenses are still in the process of powering up, this is where you come in. Defend the planets from relentless attacks and provide time for the shield generators to power up, making the planets self sufficient. Solar Battle Glargaz provides endless levels of increasing difficulty to test even the most agile gamer. Ready for the test? Pick up a mouse and defend the Glargaz solar system!Features: Endless levels Endless increasing difficulty 3 Difficulty settings Simple but challenging game play b4d347fde0
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solar battle glargaz You get what you paid for, 5K achievements at minimum price. If you\u2019re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don\u2019t waste your money. This is not a game, it\u2019s just a way of distributing achievements.. Ez unlock 5000 Achievements 100%. As of writing this, it's an asset flip and NOT an actual game! You click missiles to kill them and defend the planet in the center and that IS ABSOLUTELY ALL THERE IS TO IT! No other features (like game modes and maps and whatever), no mechanics beyond just the click (upgrades, abilities, skills, you don't even have something to help you kill more stuff at once you literally just have to click every single projectile), and WORST of all NO PAUSE BUTTON WUT! Going into menu to even look at things doesn't actually pause this game (not that there is anything to look at it there) and that's just crazy in a game that's about speed and reflexes. If there is I haven't found it (or any other features so far), which is already bad enough even if it is present, so your only option is to quit this game. At least it saves your progress, but that feels very pointless. Patch Notes Build 3639:
Update #5: Bugs be gone. Hotfix 3635:
Looks like I still have a thing or two to learn about trigger disciple when it comes to deploying updates. Sorry for the confusion! Hotfix 3635 is now live, and corrects the save game bug found in 3633. If you were one of the few affected by the bug, please visit this discussion thread for a a solution. Thanks for your patience! All of the previous patch notes are now actually live and good to go.. The time has come. It's the dawn of the final Friday...: ...the last Friday you'll ever spend waiting for XING: The Land Beyond to come out, that is!
Ladies and gentlemen, we are on track for our September 18th launch!. Hotfix 3636:
I've just pushed a quick hotfix for the latest update concerning the jump assist: PATCHNOTES:
So, it turns out publishing a game is hard. I regret to announce XING has been delayed... 3 days. It is now coming out on Thursday, September 21st. It's still happening, just a few days later! And my last announcement still applies: Next Friday you will still be able to enjoy XING! And for those who were actually ready to play on Monday, my sincerest apologies. Additionally, if you possess a review key and anxious to post your review, we ask that you please wait until the new date of the 21st to avoid spoilers. Thanks! P.S. If you are a reviewer and you still have not received a review key, message us at [email protected]. Patch Notes Build... 18? And BooooOOOO!:
Update #9. Patch Notes Build 3633:
Update #3: Three-hee-hee. Release date and new trailer coming soon!:
Hey everyone, John here. I figure I should make an update announcement to make up for the lack of beta release notes. If you've been following the beta closely, great! We have actually been pushing bi-monthly updates, but things are changing so fast it didn't really make sense to try to make an accurate patch notes for each push. I'm mirroring a post I made on our offical devblog[xingthegame.blogspot.com] so if you want to see more like this, or some extra neat webms, check it out! On a broad note, things are really shaping up. There are only a handful of music tracks left for me to make, and our bug-list is getting smaller and smaller. We peaked at somewhere around 300 Trello[trello.com] cards back in April, and have been working diligently to keep diminishing that number. At this moment the game is very playable. Other than specific bugs, most of my effort has been put towards finishing and mastering the remaining music tracks, tweaking graphical goodies, and adding pizzazz to all the events in the game. We'll also be addressing some "would be cool ifs", especially concerning the ability to return to a world after completion. Ironing out issues with the quicksave is also a priority - players expect the world to be the same when they return! We've also been focusing on pushing out a new trailer, which is really shaping up to be a stunner. We've decided on using an updated version of the original kickstarter trailer music as template, but I'm thinking that I might release one of the brand new tracks from the game for those who have been following us since the early days. Keep your eyes (and ears!) peeled for the trailer and maybe a preview of the soundtrack. Speaking of keeping your eyes peeled, I'd like to announce we will be announcing our release day.... with the trailer! Which is coming soon. I promise. Actually, now that I think about it, here is some scary math. I started working on this game around April 2012. Up until today's date, that is 1948 days. These are obviously not all work days, so we'll call them project days. I just celebrated my 27th birthday a few days ago. 1948 is already a pretty big number, but what is truly frightful is taking that number as a percentage of the days I've been alive. This equates to... 19.7%. Nineteen point seven percent of my life has been working on or thinking about this game. And I don't regret a second of it. This game isn't my magnum opus. It isn't my 9th. But it has been an amazing journey of learning, discipline, and creativity. It's been like enrolling in grad school, starting a business, and writing a symphony all at the same time, and thus has been immensely enriching throughout the years. I also happen to think the game is pretty fun : D I truly don't know what I'll be doing or where I'll go after this project is all said and done, but I do know that I'll be carrying the wisdom I've gained from it throughout my career.. Patch Notes Build 3631:
UPDATE UPDATE UPDATE
Essential Helicopters Activation Code
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